![]() The world graphics can actually be decent-looking at times. It also features a nice queuing system for actions while using P&G that actually works and things like chance to hit are calculated from the final position/stance, etc. I don't miss the turn-based gameplay while playing it. BiA does a better job of P&G than Hired Guns or 7.62. It actually makes for a real "firefight" feel at times and allows for some weapons to be represented as they should. ![]() It's definitely not the "series killer" that many would have you believe. P&G (Pause & Go) is not as bad as it was first predicted to be. I'm not looking to waste anyone's time, nor my own, so this is a "down and dirty" review that will mostly just consist of positives and negatives about the game in bullet format from my own personal perspective/opinion. I consider myself a more casual player overall, but I thoroughly enjoy realism, especially given my own military background as a combat vet. I went in without bias, and even some optimism. ![]() I went in having played all the Jagged Alliance games and their clones, including the current Jagged Alliance Online Beta. Well, I gave Jagged Alliance: Back in Action a good, honest 8 hour run through before I cast any judgement about the game. 8 Hour Review (Jagged Alliance: Back in Action)
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